A downloadable asset pack

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Three cartoon penguins that slide, flip, waddle and dance. Pebble, Slate and Tuft, each rigged and animated with the same 24 clips, each in a blue and an orange team colour, as glTF, FBX and Blender files. Made for and shipped in Penguin Pitch, a physics sports game where the penguin is the player — watch them dance in the video.

What’s included

  • Three original penguins — Pebble, a soft vinyl toy in a team scarf (7,752 triangles, 16 bones); Slate, a faceted athletic mascot with a racing stripe (4,676 triangles, 10 bones); Tuft, a fluffy chick with a wild head tuft (7,172 triangles, 15 bones)
  • Two teams — a blue and an orange file for every penguin; another team is two material colours
  • 24 clips at 30 fps on every penguin — 16 game moves, 4 full dance routines and 4 transitions
  • Three formats — glTF 2.0 (.glb), FBX 7.4 (one take per clip, metres) and Blender (one action per clip): 18 files
  • Seamless loops — every looping clip ends exactly on its first frame, so it repeats without a pop
  • No textures — flat colour materials, 3 to 5 per penguin, every vertex skinned

The 16 game moves

Idle, Slide, SteerLeft, SteerRight, Powerslide, Boost, Jump, Flap, FlipForward, FlipSide, WallRide, Reverse, StandUp, StandIdle, Waddle and LieDown — a belly-sliding penguin that can also stand up and walk.

The 4 dances

  • Waddle Bop (112 BPM) — step-touch, raise the roof, spin and pose
  • Ice Fever (104 BPM) — disco point, hip roll, hustle spin
  • Robo-Pengu (120 BPM) — robot poses locked on the count, a wave, a turn
  • Happy Feet (132 BPM) — tap steps, scissor hops, a tap finale

Each routine is two 16-beat phrases on its own tempo and loops seamlessly, so it sits on any track at that BPM. Four transitions join them up: SlideToDance (a belly slide that glides to a stop and pops up into Waddle Bop), StandToDance, DanceSwitch (Ice Fever into Happy Feet) and DanceStop (back down on its belly).

Engines

  • Godot 4 — drop in a .glb; the clips appear in the AnimationPlayer
  • three.js, Babylon, PlayCanvas — load the .glb and play its animations
  • Unity — the .fbx with a Generic rig (Pebble’s beak, eyes and feet use vertex colour; the README says how)
  • Unreal — the .fbx as a skeletal mesh with animations
  • Blender — the .blend, every clip an action

Sized for a game where the penguin is the player: about 2.5 m long on its belly, +Y up, origin on the ground. No clip travels: move the object in your own code. Download everything, or only the format you use.

Licence

Use it in commercial and non-commercial projects, unlimited titles, no revenue cap. Modify it freely. Attribution appreciated, not required. You may not resell or redistribute the models themselves.

Updated 12 hours ago
Published 5 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorOut of Tokens Studio
Tags3D, animated, Asset Pack, Blender, Characters, Cute, game-assets, Low-poly, penguin, rigged
AI DisclosureAI Assisted, Code, Text

Purchase

Buy Now$1.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

Everything - 3 penguins x 2 teams - GLB, FBX, .blend (18 files) 23 MB
Version 1.0.0
glTF 2.0 (.glb) only - Godot, three.js, Babylon (6 files) 3.2 MB
Version 1.0.0
FBX 7.4 only - Unity, Unreal (6 files) 5.9 MB
Version 1.0.0
Blender (.blend) only (6 files) 14 MB
Version 1.0.0

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